The MIT Press
Gaming Democracy: How Silicon Valley Leveled up the Far Right
By analyzing phenomena like #Gamergate and QAnon, this book elucidates how Silicon Valley’s meritocratic and free speech ideologies have been exploited to amplify toxic narratives that marginalize disenfranchised groups. The study highlights the strategic use of memes, humor, and community-building in furthering far-right agendas, using insights from internet, game, and gender studies. This work critically examines how online platforms have become arenas where political extremism is gamified, influencing both American and global societal dynamics.